Try this
Drive on Broadcast everything and watch the lines fan out to every car in range. Drive the same line on Typed release: the same cars brake at the same moments, but most of the lines are gone. Then try Say nothing.
Across all 279 starts here, broadcasting costs about 20,056 bytes a run against 3,484 — a factor of 5.8. Collisions run 25% silent, 13% broadcasting and 14% typed.
Most cars are never told
Little seems to happen, and that is the result rather than a flaw. The rule stays silent toward 73% of the neighbours it considers, because every route still open to them is clear of you, and only about 21% of the vehicles that are told ever give way.
So the radio changes how 18% of runs here end and saves 12% of them from a collision. Not all of them: a car told 20 m from a junction at 11 m/s cannot always stop.
Why the silence is safe
Your car goes quiet toward a neighbour only when every route still open to it is clear of your plan, with the conflict test inflated by the 4 m map-match and sampling tolerance — the paper’s sound configuration, under which a missed conflict is ruled out by construction.
Across the full recorded corpus it missed 0 of 84,208 conflicts at 3.83× fewer bytes than broadcasting. The selector deciding on this page is that configuration, and it matched the Python reference on all 28,792 recorded decisions.
Why it matters at fleet scale
One car saving bytes is a curiosity. Every vehicle that broadcasts its plan makes work for every vehicle that hears it — each one deserializes that trajectory and runs it against its own, twice a second, for every neighbour in range. Raise the fleet slider and broadcast crosses the processing budget while typed release does not.
The saving is in bytes and receiver work, not airtime: a packet costs about 150 µs of channel time almost regardless of how big it is.